The Ultimate List of Teen Patti Variations – 30+ Variations to Choose From

Teen Patti is a popular casino card game that originated from India. Nowadays, this popular game has spread worldwide, becoming particularly popular in South Asia. Most commonly, Teen Patti is predominantly played in land-based casinos. The game can be played by 3 to 6 people and is using a deck of 52 cards.

Since this game became so popular, there are nowadays numerous variations of the game anyone can enjoy. Here are just some of them.

Joker Hunt


Joker Hunt is one of the most interesting variations of Patti. Here, the dealer deals 3 cards to each player, after which he spreads additional cards on the table. According to rules, the dealer must spread twice as many cards on the table as the number of players plus 3 additional cards. What this means is that in case there are 3 players, the dealer spreads 3×2 + 3 = 9 cards. The cards are spread face-up.

After the cards are dealt, players can then choose to take one open card and replace it with a single card from their hand. If a player decided to keep all of their cards, they must then “close” one of the open cards, thus eliminating the said card. The three remaining open cards act as jokers.

back to menu ↑

Buying Jokers Seen and Unseen


In this type of Teen Patti variations every player is handed three cards. After the cards are dealt, players purchase jokers over the next two rounds. During the first round, each player pays a predetermined price for jokers and the money is then deposited into the pot. The player then picks any of the cards to be a joker.

The number of joker cards that can be purchased by players is unlimited. What’s more, in the second round a player may purchase a joker from other players, but they also need to put the same amount of money into the pot. So, basically, if you choose to buy a joker form other players, you’ll be paying for it twice.

The game is repeated after the second round, and the winner gets to collect everything from the pot.

back to menu ↑

Rotating Jokers


As in the regular Teen Patti game, every player will receive three cards. Out of the tree cards, one will be open, while the remaining two cards stay closed. The open card acts as the player’s joker and the value of the card is not predetermined, so it can be of any value.

In case a player decides to fold, their open card automatically becomes a joker until the end of the game. So, if a player folds, you’ll no longer be allowed to use your own joker card. When another player folds, the open card of the player that folded before him becomes a joker, and so on. So, if you have a Q of hearts and a K of hearts as your closed cards and the player that is the first to fold has an A of hearts, you will then have a pure sequence.

back to menu ↑

Jokers Open At 10, 20 30


Every player is handed three cards each, with additional three cards that are being placed on the table face-down. These cards act as jokers. They can be opened sequentially as soon as the money reaches 10, 20 and 30.

back to menu ↑

3-2-1


In this Teen Patti variation each player receives six cards. After receiving the cards, the payers play three games. The first is played with three cards and it is a standard royal game. The second game is played with two cards and is a simple game of “imagine one”. The third and the final game is the one where the player with the highest remaining card is the winner.

Once players receive their cards, they’re supposed to sort them for all of the three games: the three-card one, the two-card one and the single-card one. The winner is the first person to win at least two of the three games. In case each one of the three games is won by a different person, those three players repeat the 3-2-1 game.

back to menu ↑

1-2-3 Shopping


The game begins by handing players three cards. After that, players go through three rounds of shopping. Each player can buy 1 counter card during the first round, by simply discarding one of their cards and receiving a new one. In the second round, players can buy two counters. After viewing all four cards in their hand, the players can then choose which one they wish to discard.

In the final round, players can spend three counters and receive two cards in return. Again, a player is supposed to discard two of the worse cards and keep the three best ones. What’s interesting, the players can but don’t have to take part in card shopping. After these three rounds are done, the game can begin.

back to menu ↑

In and Out


In and out can be played in various ways. It relies on a turn-based system where two counters are placed on the table by every participant. First, the dealer will distribute cards to players and put three cards that act as jokers on the table. After that, each player should decide if they’re “in” or “out”. This is determined by the cards the players hold, so if they believe their cards are good enough, they will stay “in”.

The cards of the players that choose the “out” option become new jokers, and the previous jokers are then discarded. If there are two or more remaining players, they compare their games. This is done by checking the jokers once everyone takes their turn.

back to menu ↑

Closest to 555


Closest to 555 is a Teen Patti variation where, once more, three cards are handed to each player. The best cards are the ones that come closest to 555, as the name suggests, by arranging the cards as numbers. Here, picture cards are treated as 0 while the ace is treated as 1. The number that is closest to 555 in the winning number, and it can be either higher or lower than 555 – both variations are accepted.

Over the next two rounds, players can exchange their cards for other cards from the deck in order to try and improve their hand. However, they must first choose a card they wish to discard before they receive a random card from the deck. After the two rounds are done, the players return to betting as usual.

back to menu ↑

Temperature


In this Teen Patti version, that’s quite similar to in-out, players receive three cards each. The dealer then places three cards on the table that act as jokers. The players then need to decide if they’re “in” or “out” and voice their decision at the same time. Once they decide, a card is then chosen from the deck and placed on the table face-up. This card is also known as the “temperature” card.

If the temperature card is any card between aces and sixes, the player with the lowest game wins. On the other hand, if the temperature card is any card from sevens to kings, the player with the highest game wins this Teen Patti game. This quite interesting twist to the traditional in and out is precisely what makes temperature so exciting to play.

back to menu ↑

Banko


Banko is another popular variation of Teen Patti games. Every participant in this game plays the game independently. This is another variation that is turn-based. So, when it comes your turn to play, you must first place your deposit in the pot. After you make a deposit, the dealer will then place two cards face-up on the table in front of you.

Then, you’re supposed to make a prediction whether or not the third card will fit into that range of cards. So, for instance, if the dealer reveals the two cards and they are 3 and 7, and you predict that the next card will be somewhere between those two, but it turns out to be 9, you will be out of the game.

After the dealer reveals the third card – and if you’ve guessed correctly – you’ll be allowed to stay in the game. If not, you will be out. Needless to say, the game continues until there’s only one player left in. The winnings go to the player that remains the only one in the game.

back to menu ↑

High-Low Split


In the high-low split Teen Patti variation, the money pot is divided between the player that has the highest hand and the one with the lowest hand. High-low split itself also features two alternatives – “declaration” and “cards speak”.

In the first variation, all players must declare – hence the name – which hand you wish to contest for, the highest or the lowest one. After everyone declares their decision, the pot is split in two and it comes the time to show the cards. During the show, players compare each other’s cards and the winners are the players with the highest and the lowest hand.

In “cards speak” there’s no need to declare anything, you simply need to show your cards and compare.

Before it comes the time to show the cards, all players must first determine the number of betting rounds. Three mandatory rounds need to pass before any players decide to fold, and the number of rounds can go up to 10. Unlike the traditional Teen Patti, here you can have more than two players in the show.

back to menu ↑

The Ol’ Card on the Forehead (Maatha)


Unlike in normal Teen Patti, each player receives a single card. After receiving your card, you need to place it on your forehead without checking to see what the card is. The point is for every player to be able to see each other’s cards, without seeing their own.

After all cards are revealed, the players start making bets based on what they think their card may be. Not only is this Teen Patti variations super fun to play, but it’s also quite popular, particularly among the younger crowd.

back to menu ↑

Odd Sequence


In the Odd Sequence Teen Patti variation, the only thing that differs from traditional Teen Patti is the way in which the players form their sequences. In order to form a sequence in normal Teen Patti, you will need to use consecutive cards – such as 3, 4, 5.

In odd sequence, however, players form sequences by alternating cards from the sequence – such as 3, 5, 7 or 4, 6, 8, and so on. So, if you’re feeling like someone who doesn’t really have much luck with straight cards, odd sequence may be the perfect game for you.

back to menu ↑

Red And Black


In this Teen Patti variation, players are dealt three cards each. After that, the dealer places one card in the middle of the table. As each round finishes, an additional card is being dealt. If the card in the center of the table is red, the game continues as normal with the joker’s value clearly stated. So, for instance, if the card in the center is 4 of hearts, all 4s become joker cards.

But if the card in the middle is black, the player with the lowest hand becomes the winner of the game. In traditional Teen Patti, for instance, and Q-Q-Q trio would be more valuable than the 2-3-7 sequence. But if the central card is black, the 2-3-7 sequence becomes the winning hand.

back to menu ↑

999


Similar to the 555, in the 999 Teen Patti variation, the player that manages to get the number that’s closest to 999 wins. Here, the suit of the card doesn’t play any role as all of the cards have their predetermined values.

K, Q and J equal 0, regardless of the suit, while the aces equal 1. The other cards retain their numbers as value.

So, for instance, if you have 6-9-A, your cards equal to 691. If another player has 9-Q-3, their cards equal to 903, which makes them a winner as their cards are closer to 999 than yours.

It’s also important to note that you can change the sequence of your cards, in order to get a higher number. So, instead of having 691, you can rearrange your cards to 961, which will make you the winner instead of your opponent, as your cards will then become closer to 999.

back to menu ↑

2 Cards Open


In this variation, every player will receive three cards – two facing up and one of them facing down. After everyone receives their cards, the players must then place bets, based on what the third card may be. Here, all players must play with all three cards – two facing up and one facing down, without the option to play blind.

back to menu ↑

Auction


As usual, all players are dealt three cards each. But the difference here is that the dealer also deals two sets of cards and places them in the middle of the table. Of these six cards divided into two piles, each pile contains one open and two closed cards. After that, all players get jokers from the open cards during the next two rounds.

Once these two rounds are over, the two stacks on the table are then being auctioned. All players take turns bidding and all of the money goes into the main pot. The player who has the best hand can choose not to bid. The person that made the biggest bid can also swap their cards for new ones. The old cards are then being discarded and the game can continue as normal. Additionally, any player that chooses to play blind cannot look at their freshly purchased closed cards during that round.

back to menu ↑

Plus Sign


Once more, players are all dealt three cards. The dealer will then take five cards and make a plus sign in the center of the table. These five cards act as joker which means they can have any value.

But, before the dealer deals the cards, they will decide from which set of cards the players can choose jokers – the vertical or the horizontal set of cards that are forming the plus sign. After this, the players can choose their jokers.

So, as an example, if you’re holding two aces and a 5, and the dealer said that you can choose a card form the horizontal set which also contains a 5, then your 5 becomes your joker card and you can assign any value to it. Simply put, in such an instance, you’ll no longer have A-A-5 but A-A-A which is the best hand you can have.

back to menu ↑

Sudden Death


In this game variation, a dealer will shuffle a full deck of cards (52) and distribute them equally among all the participants. Once each player has their stack of cards in their hands (face down), they will need to hold their cards between their index finger and their thumb. Each player should den drop a card. Once the first player drops their card, all other players must do the same consecutively.

As the game progresses and players are dropping cards one after the other, any one of them can shout “Stop”. Once that happens, the players can then look at their remaining cards and choose a card with the highest value. The player that has the highest card is the winner.

back to menu ↑

AK47


Generally speaking, all of the rules of this Teen Patti variation are more or less the same as normal Teen Patti rules with one exception; here aces, kings, 4s and 7s become joker cards. So, any player that has any one of these cards can use that card as a joker to complete their hand.

back to menu ↑

King Little


In this game variation, all kings become jokers. Aside from these, the smallest card of the three cards dealt to each player will also become a joker. So, if you have K-9-2, for instance, the king and the 2 are your joker cards. What that means then is that you actually have three 9s.

back to menu ↑

Kiss-Miss-Bliss


In kiss-miss-bliss, each player will receive five cards instead of two. Any two cards you choose to combine from the five cards you’ve received become your joker card. Here, you can choose to make three different types of jokers: kiss, miss or bliss.

Bliss – a pair of the same numbers

Kiss – a pair of two consecutive numbers

Miss – a pair that has one number missing from the sequence

Therefore, Kiss can be 4-5 or 7-8, Miss is 3-5 or 7-9, and Bliss is 7-7 or Q-Q. It’s important to note that you can only make a single joker in each round. In order to continue the game, players must also discard one card, ending up with four cards instead of five – two normal cards and two that form a joker card. But if you can’t make a joker card, you need to discard two cards.

back to menu ↑

Kissing Missing


Kissing missing is a twist on the popular kiss-miss-bliss variation. Here, players will receive four cards – not five – and will choose two of them to form a joker. Once each player choses a joker, all of them will receive two additional cards.

In this game variation, you can only make two jokers, kissing or missing.

Kissing – a pair of any two cards

Missing – two alternate numbers

If a player can’t form a joker, the need to discard one of their cards.

back to menu ↑

1942 Love Story


In 1942 Love Story, aces, 9s, 4s and 2s become joker cards. It doesn’t matter of which suit these cards are. So, for instance, if you receive 10-9-Q, and your 9 is your joker card, you now have a sequence of 10-J-Q.

back to menu ↑

Lallan Kallan


Each player will be dealt three cards and the card with the odd color of the three will become the joker card. So, for instance, if you have two black and one red card, the red card becomes your joker. In case the player has all three cards of the same color, they will need to fold the game.

back to menu ↑

Stud


Hare, every player will receive one open card and two closed cards. The cards that are face-down (closed) are called hole cards, and the ones that are face-up (open) are called street cards. Aside form this, all other rules remain the same as in the traditional Teen Patti.

back to menu ↑

Muflis


Muffs, also called Lowball, is quite similar to the traditional Teen Patti. The only exception of the regular rules is the fact that each player ranks their hand in the opposite order. What this means is that the highest cards become the strongest, while the trio, or the strong hand, becomes the worst. After show, if two players have the same hand, the winner is the payer with the lowest card.

So, for instance, if player one has K-K-K and player two has 2-3-7, in traditional Teen Patti, player one would be the winner. However, in Muflis, player two will be the one winning the game.

back to menu ↑

Pack Jack


In Pack Jack, all players are, once more, dealt three cards, with the three additional joker cards placed on the table. When any player decided to fold during the game, their cards become the new joker cards. New joker cards will be placed on top of the old joker cards, making them unplayable. Each time a new player folds, their cards will replace the previous jokers, and this rule continues on throughout the game.

back to menu ↑

One-Eyed Jack


In this Teen Patti game variation, the Jack of Hearts and the Jack of Spades are called one-eyed Jacks, and they become the jokers. The other two Jacks remain regular cards and all other rules stay the same.

back to menu ↑

Community


Community has two different variations within itself. You can play a 3-card community and a 5-card community. In 3-card community, players will receive two cards that are facing down and one card that is facing up. Here, the community card is the one facing upwards.

In 5-card community, players will receive two cards that are face-down and three cards that are face-up. For a full hand, players must combine the two face-up cards with one of the face-down cards.

There will also be three community cards facing up placed on the table by the dealer. While making a hand, players can replace any one of their cards with one community card. What’s also interesting is that here, players don’t have the option to play blind.

back to menu ↑

4x Boot


In 4x Boot, all the rules are the same as in the normal Teen Patti. However, the only difference is that the Ante bet in 4x Boot is four times the value of the standard boot, hence the name.

 

No matter which Teen Patti variations you decided to try out, we guarantee you that you’ll have lots of fun.

AllCasinos.in
Enable registration in settings - general